Incognita

Incognita, The Thieveshaven, is an island in the Westward Sea which is surrounded on all sides by two rings of standing stones in the water, each of which is imbued with hallucinatory terrain magic, making the area past them appear to be open sea. The sharpness of the rocks and the distance between them make it inadvisable or impossible for ships bigger than a schooner to pass through the inner ring - the outer ring, bigger and wider, has room for larger ships to anchor while their occupants take boats to shore.

Government
Incognita is an organized anarchy where important decisions are made by quorum — anyone can attend though it is generally understood within individual pirate crews that the captains and quartermasters attend and do the talking for their crews. The only consistent governing body is Justice, a Cadaver Collector who serves as The Arbiter of the city. Justice is a lawful neutral construct inhabited by a being of pure order, brought from Arcadia eons ago and trapped in a Fae prison, and eventually stolen by pirate artificers who constructed Justice to maintain balance. Justice’s prime directive is the security and stability of Incognita as a neutral territory, and it will always take all possible steps within its power to maintain the balance of power. Justice does not speak. It moves and acts, votes, mediates conversations, and kills when necessary. It is very intelligent and can sign if necessary, but has no mechanism to speak and feels no need to do so.

Starboard Addendum
In 1248, the Kainos National Union classified all forms of piracy in international waters as a breach of the Questing Accords and therefore a war crime against the entire Union. Following the ratification of the addendum, heavily lobbied for by tycoons like Vernon Portsmouth, sentences for piracy increased brutally and most pirates sought to disappear and dissolve their legacies. After a GKNU naval dispatch breached the security perimeter of Incognita, most pirates abondoned the city and cut off ties.